QUANTO VOCê PRECISA ESPERAR QUE VOCê VAI PAGAR POR UM BEM THE FIRST BERSERKER: KHAZAN

Quanto você precisa esperar que você vai pagar por um bem The First Berserker: Khazan

Quanto você precisa esperar que você vai pagar por um bem The First Berserker: Khazan

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General Khazan is a little like Guts, actually—at least in the fact that he says very little—and this is a revenge story after all. It's got some fun twists and turns, and I'm sure it'll be enjoyable for Dungeon Fighter Em linha fans, but Khazan is too damn flat and unexpressive as a protagonist for me.

The First Berserker: Khazan is a cel-shaded soulslike set in the long-running Dungeon Fighter Em linha universe. You play as Khazan; a celebrated general renowned for defeating the "Berserk Dragon" (just in case you were in doubt this is effectively anime), now exiled and mutilated by a court of jealous nobles.

Isso não foi reflexo único dos aumentos das minhas habilidades ou dos melhores equipamentos do protagonista, porém sim do jogo realmente ter ficado menos desafiador (ou mais justo) desse ponto em diante.

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Its combat follows a similar resource model, too, as you attack and deflect to accumulate Spirit; points you then use to perform weapon skills. Where Khazan really distinguishes itself is with its strict stamina system.

A clara inspiraçãeste de modo a isso foi Nioh, que similarmente identicamente conjuntamente utiliza um sistema bem semelhante, mas isso tira 1 pouco do charme do um Souls e a graça por explorar 1 mundo interconectado e parecer caminhos bem escondidos entre as áreas.

Enquanto este personagem parece aceitar seu destino ingrato, espíritos do guerreiros mortos veem em seu corpo este meio ideal para cumprir seus próprios objetivos.

Enquanto é normal de que jogos do estilo soulslike tenham “muros” de modo a testar a habilidade dos jogadores, demorou 1 bom tempo até qual outro inimigo exigisse tanto quanto o terceiro chefe do game.

It's also what I love most about The First Berserker: Khazan. Like many soulslikes in recent years, Khazan apes quite a few of Sekiro's more-than-familiar combat mechanics—whether deflecting to build a gauge and stagger a boss, or avoiding unblockable attacks that flash red.

If you're still unsure whether to pick this up, one thing I will say is the game has a very poor intro in terms of showcasing its best qualities. If in doubt, try out the demo (if it remains available up to release) and get to the Blade Phantom boss after the first couple of missions—this is the point where you'll get a sense of what it's really about and it'll all click into place if it's going to.

Unlike Black Myth: Wukong, Khazan doesn't feel like a game you can brute force. But for those who are willing to engage, it has some of the best designed bosses I've seen in a The First Berserker: Khazan soulslike, and rewards you for smart play.

Speaking of nice little rewards; another of Khazan's genius features is that it gives Lacrima (souls to level stats) and skill points for fighting bosses. That's right, not beating bosses; simply fighting them. "How is that not entirely broken?

Enquanto enfrenta um mundo cheio do criaturas perigosas, ele deve resgatar a honra de que perdeu, precisamente de que isso signifique combater este próprio exé especialmentercito que outrora o respeitava.

Many of Khazan's bosses have fixed stamina bars that you slowly chip down to perform a brutal attack, Sekiro-style, but others have stamina bars that fluctuate as they attack—just like they're using stamina.

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